As awesome as that sounds, I don't think that's the case; you are locked with (only) Scott the whole time you're in the Peppermint Hippo level; my guess would be that you'll be able to replay any mission with any character/s. Remember, although the maximum amount of buddies is 3 at a time, you can still have 2 or even 1 buddy at a time, if that's what the level or section limits you to or if you choose to do so.Det. Sandy Vagina wrote: ↑Sun Jul 09, 2017 10:58 am
So obviously, as we saw in the gameplay footage, Scott is your buddy during the Peppermint Hippo section of the game, and he's clearly locked as your buddy since, well, he's the one appearing in all the cutscenes + in the menu before the combat, there's clearly a lock on him, as well as the other two empty spots.
BUT, in the gameplay showcase at E3 2016, you can clearly see the same battle, but with Token as your buddy. I'm probably going really far fetched now, since this seems a little advanced and complicated for a South Park game, particularly if you want to tell a story that's not broken, but what if you get to chose your buddy before this section, along with oher specific parts of the game, and THEY will be the one who's with you instead, meaning the cutscenes changes characters depending on which buddy you picked... But again, seems kind of odd if you want to tell a proper story, would be hard if there are moments you can bring on any character.
Going back to play certain missions wouldn't really make sense, considering the game flows with the story, it would be weird to just re-enter and do a mission you've already done...
BUT, as I wrote this I remembered something... They've mentioned time travel in this game. All we know about it though is that you will be able to time-fart in combat, and Stan's line from the trailer, "I guess you have farts that stop time or something?". Maybe, just maybe, you actually travel back in time and change the past... And for some reason you brought token instead.
Honestly, since we're on the topic of time travel, something really neat would be if you had to fight your future self, but then later on in the game, you are that future you which you fought... Yeah, far fetched, but that'd be neat for sure
Speaking of buddies dying, we've seen Mysterion as a ghost during combat in some trailers. Last game if Kenny died, he magically came back to life by himself after you've went two turns (I think), maybe this game he just becomes a ghost. I wonder if his attacks are more powerful or less powerful? I mean if he was more powerful, wouldn't you just kill Kenny every battle?
Butters... Is not on the list of available allies
They're not cousins.
That's why I said "actually".
There's (hopefully) still a chance though; Trey & Matt do listen to the fandom, how else could we have "Tweek X Craig" canonized.
- I find it weird but still amusing that we use these superpowers during battle such as Timmy being able to teleport, Tweek summoning thunder, Kyle shooting lasers out of his eyes etc, but we're just kids pretending, so you'd assume this is the same case as in Good Times With Weapons where we see everything the kids are imagining. However, we use the powers again real adults who are actually trying to hurt us, yet we manage to win and honestly I love it that it's never explained, we just roll with it.
- In the Coon & Friends episodes the kids were constantly trying to deepen their voice to sound badass and I'm really glad they aren't doing that in this game. It's funny when Cartman does it, but when they all do it, especially Kyle, it gets kind of annoying. They can still say badass quotes with their normal voices. Which they're doing now, thank God.
- And while on the topic of voices, really glad they used Clyde's actual voice this time insted of having Matt voice him.
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